Gaimerz.com is a peer to peer platform enabling eSports fans to participate in challenges involving the world’s most popular video games and to find likeminded opponents to play for fun or for the chance to win real money
Soon to be live in key markets across the world, Gaimerz.com will become the first mainstream platform to offer eSports enthusiasts the freedom and flexibility to participate in video game wagers as and when they like. The site gives users 24/7 access to gaming challenges, without the restricted timings of fixed leagues and organised tournaments.
Designed to take online gaming to the next level, Gaimerz.com users are able to choose challenges from the site’s lobby and compete against matched opponents of similar ability for fun or the chance to win real money instantly.
Free to use, Gaimerz.com has installed a series of subscriber feedback loops and data based algorithms in order to ensure that all users conform to the terms of any challenge entered into on the site. Subscribers will be able to compete in real money wager based challenges as well as socially, where they can track their gaming success through profile statistics, site rankings and specific game leaderboards.
The Gaimerz.com platform includes a full payment ecosystem catering initially for players from Asia, Europe and Australia. While work continues on expanding the locations that will have access to the platform, users from those regions stated will be able to upload funds to their own individual Gaimerz.com account through multiple different channels.
With the popularity of eSports growing all the time, Gaimerz.com is perfectly placed to fill a void in the market. The platform provides a service which allows gamers to combine the excitement of wagering with the enjoyment of testing their video gaming skills against other gamers of similar ability from around the world.
Speaking ahead of the launch, the Gaimerz.com Co-Founders said: “Gaimerz has been designed to take online gaming to a whole new level of excitement. As we are seeing in many other business sectors, we believe there is an opportunity to connect likeminded customers together and in this case give them the opportunity to test their video gaming skills against others in a safe and enjoyable manner.
“The product has been shaped and refined to meet the demands of the modern day gamer and with that in mind, our primary concern has been to create a profile system based on feedback loops, results and system ratings which provides as much detail on a potential opponent as possible. We’ve learnt lessons from the earlier incarnations of video game wagering platforms where players weren’t matched up based on their skill levels.”