The MGS Entertainment Show – Creativity & Innovation (MGS), the fastest growing exhibition on the international gaming calendar, has reported a stronger commitment to the event from the mainland Chinese buying sector and a growing interest in the internationalisation on the showfloor, according to the findings of its 2015 Survey. The MGS annual indicator showed that as many as 58% of its mainland Chinese visitors now use the November outing as their only exhibition attendance in the sector. The key visitor finding coincides with another notable factor – the significant rise in the number of international companies represented at MGS (55), which has almost doubled over the last three years. The MGS survey examined performance feedback, customer satisfaction and new initiatives, and has been used to help shape the show’s new three year vision which is due for presentation to the global industry in the coming weeks.
The MGS analysis, which focused on the response of both visitors and exhibitors to the Asian gaming industry’s 2015 exhibition, produced encouraging results for the show itself, as well as signals of intent going forward. Its major findings included:
Primary Exhibition 58% of Mainland Chinese visitors use MGS as their only trade show attendance
Purchasing Authority 74% of MGS visitors were drawn from the senior buying positions, holding the authority to approve or recommend purchases
Executive Attendance 85% of MGS visitors held leading management posts, operating directorial and senior professional management roles
Countries Represented 55 countries are now represented on the MGS showfloor
Recommendations 95% of all visitors would be returning in 2016
Elf Hui, recently appointed MGS Event Organiser, responded positively to the findings, stating: “Obviously, these are encouraging figures for the show and provide support and reinforcement to our clear objectives. But more importantly, the findings offer an insight to the future direction of our marketplace and sends an interesting signal as to where the questions, and most importantly, the commercial intentions are being directed.”
She explained: “The response from our Chinese visitors, for example, is very telling. Mainland China is, without a shadow of a doubt, the largest mass market of buyers on the planet. And their response is very interesting, not just for its specific support of our own show, but also for the timing of its message. It is no coincidence that the Chinese Government’s One Belt One Road program of investment around the Asia Pacific region is currently on the agenda and many industrialists are watching this intently. At the same time, in our own home market, the Macau SAR Government’s plan for economic diversity is also a sign that the trading doors are open between Macau and the rest of the region and the world. Both programs ultimately mean business and investment; and both clearly are defining the trading boundaries for which MGS is a significant gateway.”
The 2015 findings have already been put to good use at the MGS Entertainment Show. On a micro level, the show has renamed and rebranded to incorporate the broader based industry that services a gaming and entertainment hub; it has channelled extra focus into the technological arm of the global industry, a direction that will be supported by long term show advocates such as the Novomatic Group of Companies; and it has strengthened its links with the Government through a series of joint initiatives to help drive the economic growth of the region.
Director, GB Media Corporation Ltd
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MGS Entertainment Show | OVERVIEW
The MGS Entertainment Show (MGS) is owned and organised by the Macau SAR’s largest trade association, the Macau Gaming Equipment Manufacturers Association (MGEMA). Working in partnership with the senior gaming, entertainment and sports associations in the region, MGS is supported and sponsored by the Macau SAR Government through its various labour, tourism and cultural departments. MGS, the only large scale gaming and entertainment exhibition organised and run by the Macao business community, commands a floor area of over 12,000 m2. Exhibitors and buyers eyeing the Asian market will be coming from all corners of the world. The event will cover three key zones – gaming, technology and entertainment – and features new product launches and innovations from Gaming Equipment and Accessories, Gaming Promoters (Junkets) and VIP Clubs, Casino Fixtures and Fittings, Promotional Services and Memorabilia, Food and Beverage, Entertainment and Performance. In addition, the show features a special Macau Creative and Culture zone promoting the innovations and technical skills of young entrepreneurs in the city, and includes the support and backing of the region’s primary concessionaires.