Japanese gaming provider Konami Holdings Corp. has posted an increase in revenue, thanks to its digital entertainment business.
According to its financial report for the six months ending September 30, Konami’s consolidated revenue reached JPY 107.7 billion, up 9.1% from JPY 7.8 billion it posted over the same period a year ago, while net income has doubled to JPY7.8 billion.
The strong financial result is attributable to JPY 51.7 billion revenue from its digital entertainment segment, a 17.5% increase year-on-year. The company noted that digital entertainment revenue was driven by its mobile game Jikkyou Pawafuru Puroyakyu, which has been downloaded 17 million times; the successful global launch of its latest game in the Metal Gear series Metal Gear Solid V: The Phantom Pain on Sept 1 that saw 5 million units shipped worldwide; and stable recurring revenues of its arcade games such as Matsuri de Fever.
Konami’s gaming and systems division revenue amounted to JPY15 billion, up 9.8% year on year. The company said that it has achieved a solid number of installations of its casino management system SYNKROS throughout North America.
“Sales of the Podium video slot machine and the Synkros casino management system continued to be strong, mainly in the U.S. and Australian markets,” said the company. “In the Oceania market, we continued to roll out a richly diverse product line-up, including Podium Stack of the Podium series. In the Malaysian market and the fastest-growing market of the Philippines, product sales were strong.”
Konami has also expanded its Pachislot and Pachinko business with the release of Sky Girls Zero Futatabi, the second iteration of Konami Group’s original content Sky Girls. The company saw a 20% increase in the segment’s revenue to JPY 5.4 billion, compared to JPY 4.5 billion a year ago.
Konami has also announced the completion its second factory for casino gaming devices in Las Vegas, “allowing increased R&D and volume of production to cater to the growing demand of slot machines and casino management systems in the global gaming market.”